Who invented rayman




















In Rayman 2 he will sometimes take his body off and play with it like a basketball whenever he is left idle. Also, in the Game Boy Advance version of Rayman 3 if the player decided to continue at the "Game Over" screen, Rayman would throw his body through a basketball net and catch it. In Rayman 3 he seems to also show interest in football, as when he is left idle, he kicks his body around and can also kick turtles and plums. One of Rayman's hobbies is painting, which was revealed at a later point in the original game and in Rayman Junior.

Rayman's true personality is not explored deeply in the series , though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world.

Sometimes he can be a little childish, especially in the original game , as he often pulls grimaces as a form of defence. According to the now defunct Rayman's World website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman's personality between the two games: ' the original Rayman was a platform game, Rayman 2 is an action game. The universe has also evolved a lot, and so has the character.

Rayman 2 is a bit older, able to do more things, and loves a good fight. He is less childish. The game itself includes more action and more tricks. It is revealed through interviews with Michel Ancel that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during Rayman 2 because of Ubisoft 's focus on the environments of the game.

It was in Rayman 3 that Ubisoft tried to show Rayman's true personality, giving him an updated look to match his newfound attitude and charisma. However, in Rayman Origins , Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games.

While the trailers and other commercial media described him as a "New Crazy", Michel Ancel explains Rayman and Globox 's personality: 'They're the kind of characters who look And all they really want to do is just focus on doing their job, no matter what.

In Rayman Legends , he is seen with a mostly unchanged personality from Rayman Origins , although it is presented in a more serious tone. Rayman is the creation of French video game developer Michel Ancel , who was born in Around , the eight-year-old Ancel began playing video games.

Five years later, he began to create his own simple logic games, featuring characters that he invented himself. He often sketched character concepts on table corners, and around , he came up with his favourite character so far: Rayman.

Ancel left Rayman without any arms, legs or neck, making the character very easy to animate, as well as opening up unique gameplay possibilities, such as the telescopic fist. Ancel worked as a graphic artist and programmer on a string of Lankhor and Ubi Soft games in the late s and early s.

In , he and a small team of developers began production on a Super Nintendo game starring his Rayman character. Eventually it was decided to scrap this project, and rework it into an Atari Jaguar game , which was eventually released in By the end of the game's development cycle, the team had grown to contain dozens of members. A number of interviews with Ubisoft developers were posted on official websites in the period leading up to the release of Rayman 2.

In one interview, Rayman creator Michel Ancel revealed the inspirations behind the character. He states Rayman 2 was inspired by Russian, Chinese and Celtic stories that he read as a child. The cartoonish aspects were inspired by the works of Tex Avery. Several conflicting accounts have been given for Rayman's origins.

During the development of the original game , the developers considered a story in which a ten-year-old boy named Jimmy created a world called Hereitscool inside his computer, and became Rayman once he was sucked into it.

This idea was quickly abandoned. When the original game was released in , Rayman's backstory was left ambiguous, although he already appears to be an established hero within his world by the beginning of the game. The manual states that he is "the guardian of this world ". The manual of Rayman 2 does however contain a different account of Rayman's origins. It tells of Rayman's first appearance in the Glade of Dreams , sometime before the events of the original game. In this version of the story, he is discovered by fishermen, who for some reason does not seem to have encountered his species before.

No wise man or magician can say by what twist of fate or whim of the gods Rayman came to appear at the Glade of Dreams. All we know of him comes from the fishermen on the Sea of Lums. After a particularly stormy night they found him sleeping peacefully in the shade of a palm tree. Frightened by this strange creature from the sea, they called on the people of the forest, the skies and the waters for help.

And the sun had not yet reached the zenith when a host of beings, each one more bizarre than the next, came tumbling over the violet sand dunes. They watched him for a long time. It didn't take Rayman long to convince the people of the Glade of Dreams of his good intentions. His energy and good humour, his fantastical powers and love of life and nature won over even the most distrustful of creatures.

And when he triumphed over the evil Mister Dark , the truth was undeniable: Rayman was the bravest of them all, the ideal hero, the man for whom friendship and laughter are more important than anything else, for whom the greatest victory is measured by the extent of the celebrations that follow it.

A revised origin story for Rayman was revealed at the E3 expo of , when Ubisoft showed a trailer for the upcoming game Rayman Origins. The trailer showed the creation of Rayman by Betilla the Fairy. At this point in its development, Rayman Origins was intended as a two-player episodic downloadable prequel to the series, but it was eventually retooled into a four-player sequel with a retail release.

A final, slightly modified version of Rayman's origin story was eventually offered on the official Rayman Origins website in November , and can also be found in the game's manual. Rayman was created by Michel Ancel when he began designing his first game as director at Ubisoft. Users questions. How old is Rayman the character? When was Rayman created? Darker and Edgier , although still wacky and cartoony, it features an evil group of sinister Robo-Pirates, lead by the Admiral Razorbeard, who enslave the people of the Glade of Dreams and split the Heart of the World - the planet's Primordial Core - into beads of light, the Yellow Lums.

In order to defeat the pirates and restore the Heart of the World, Rayman must gather four legendary masks, which will summon Polokus, who created Rayman's world. This was followed by Rayman 2: Revolution , a PlayStation 2 exclusive remake of Rayman 2 , which made several significant changes to the level design and featured improved graphics.

The following game, Rayman M known as Rayman Arena in the US , was a multiplayer-focused game consisting of racing and battle segments. It introduced a few new characters but it didn't have a storyline. The third game in the main series, Rayman 3: Hoodlum Havoc , was the first Rayman game without Michel Ancel, and featured a more detailed storyline involving Andre, a Black Lum, who seeks to use the power of the Heart of the World to spawn an army of Hoodlums, hooded mooks shaped like potato sacks.

There have also been several handheld adaptations and a Party Game spin-off series, Rayman Raving Rabbids , featuring Rayman's attempts to do battle in various Mini Games with a horde of bizarre rabbit-like creatures. The Rabbids later spun off into their own franchise , breaking ties with Rayman and following its own agenda.

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