Who is better gdi or nod




















They think we stole it from them and are trying to keep it from them. Boyle, either knowingly or not, followed Kane's vision of a Scrin-dominated Earth, by first causing Sarajevo, then pissing off the Scrin with the Ion Canon Network.

Aliens want to live in peace, we're cool with that excluding politicians, of course. If they want to fight, want to come here to either take our world, wipe it out, or wipe us out, we'll save who we can, then give them what ever they view as hell. If we don't mess with them, and we ain't doin' them any harm whatsoever, they have no right or need to mess with us. Sorry about that little rant. This is all just from my perspective, I could be wrong.

In God We Trust Where the people fear the government you have tyranny. Where the government fears the people you have liberty. User Info: jepaan.

In the first game it was pretty clear who was good and who was bad. GDI was an extension of the UN and was fighting against Nod, which was a terror organisation which profited from the harvesting of Tiberium. While playing Nod missions, civilians and civilian buildings were normal targets too. In the later games, excluding Renegade, they're more like opposing factions each fighting for a specific goal.

User Info: Maximoom. GDI fights for a planet clean of tiberiun. Soo them can keep control over the economy. Scrin fight for greedy. Kanes is a fanatic religious, i dont like him. My opinion, Black Hand is the good side. If i would follow someone, I would follow Marcion. Question: Would Marcion have sided with Kane or Kilian? I think if Ajay truly knew what Kane had in mind, Ajay would have sided with Kilian I could be wrong. Peace, through power.

Human survival, over alien annihilation. We're going to go on, we're gonna survive. Marcion would join Killian. If you forgot, marcion was forced by legion, to "join" kane. It tempted me to conclude that the best strategy for GDI is to base walk with barracks and rockets, or wait for the enemy to attack, or make early orcas and air rush. This is based on the first two points. If GDI and nod decide to take out each other's bases then nod has the advantage.

The bikes can blaze through and kill the factory easy, so gdi's tank production will be halted faster. This further means that gdi's building production will also be stopped earlier since the bikes can move on to the cy earlier.

If you're nod then shifting the bikes is a huge advantage since they're so fast and can reach the battlefield in a jiffy. Anyone care to share your experiences with both sides? And do you think that Nod is the superior side? Well, I suck at multiplayer these days no matter what side I choose but I remember the general consensus back in the day lol for me being that pros played as gdi and newbs played as nod.

An Ion cannon if I was lucky enough lo last that long And other than him and later WeaveR nobody beat me. My opinion is that balance is quite map-based - the more open the map, the more of an advantage Nod will have, because they can cover more ground with less units. Also, Nod are, arguably, a bit more micro-intensive, their effectivness comes from that, while GDI is a more macro-intensive faction.

To illustrate my point, if two roughly even players played GDI vs. Nod, Nod will have the initial advantage with hit and run with bikes and cheap buggies, but if the game does not end there and goes on long enough, Nod's power starts to wane and the odds swing in GDI's favour. There's a point in the game, where if GDI has kept their factory running, they can just steamroll over Nod, while Nod is already incapable of mounting a conventional offensive and must rely on base-busters nuke, apache, stealth.

Now, imagine if the WF wasn't weak! So I really don't believe in one side being superior, it's more of an ebb and flow kind of thing. About tank shifting, I'm not sure it's a good idea vs. When there are bikes on the map, tanks should travel in packs and with infantry support, otherwise the bikes will pick tem off one by one. That's the classic bike vs.

If the enemy is doing it for you, that's godsend. Jesus, we could write a book about how fucking perfect this game is I think you're definitely right about the short game vs. Since only 2 guys could beat you, we should have a match soon hehe, i don't mind getting my ass whooped as long as I can learn and improve. I haven't had long games with nod yet so I can't really comment at this time.

About your point on GDI shifting All I've had is the enemy bikes confronting my main group of tanks while leaving my shifted tanks untouched. I suppose it makes sense though since bikes move so fast they could just run off to that lone tank, and it'll work if the battlefield is far from the nod base of course. But then again if we don't shift tanks we'd be grossly outnumbered If you're playing the game in a red-alert style manner then you would probably suit playing as Nod simply for the speed and control about them, but theres a heck of a lot more risk about blindly rushing in than a RA-style light tank rush.

My early experiences of Tiberian Dawn online are almost exactly the same, I found GDI a bit deficient and awkward to play as. Mostly for the reasons you specified.

But now I massively prefer GDI because I prefer the comfort of being able to take bad guys on in a head-on-fight, whereas with the flimsyness of bikes I don't enjoy that comfort thats mostly down to my playstyle. Its also related to why I build an unusually large amount of light tanks compared to most players in Nod vs Nod. A decent mix of tanks and grens maybe a few rockets and hummers is vastly superior to anything basic Nod can throw at you, even if they have a much higher number of vehicles.

Use this to your advantage and start picking off their vehicles and harvesters. Also, Target units first! Also defend your Weapons factory with its own stationed units I go a little bit further maybe, my typical squad would include 7 or 8 grens, a few rockets and maybe even a Guard Tower. Killing like 8 or 9 bikes at the cost of a weapons factory earlygame is not that bad of a tradeoff.

If you have a small group of tanks of your own a steady counterattack is very powerful. Even going down to only being able to build infantry is not so bad if you still have some armoured units lying around. This is all down to personal playstyle and experiences of course, feel free to pick it apart and comment. RC, I love what you've written here, because there was a time, when I thought the same. It means you're starting to understand certain aspects of the game.

You specifically mentioned the WF being attacked by bikes. Start with buiding humvees instead, and surround your WF with the grens. When you see Nod dart in to take it out, follow with your humvees which can actually keep up, unlike tanks , so back up the grens and start repairing the WF at the moment it gets hit make sure you hotkey both your humvees to a number button and use the hotkey for repair also it's much quicker and less of a panik trying to push that tiny little repair button.

A pure humvee build, can actually take on a pure bike build and win When they try to go for more buggies, you can then start to change over to building tanks, which obviously hit really hard counter against buggies Before you push out, you want to be more defended at home, so as you start to change to building tanks, also start making a comm center, so that you can be setting up Adv Guard towers make sure you also get 1 or 2 extra power plants, so that they can't just take them offline.

Place these near your con yard and WF, keep the grens, you made for defense, nearby the buildings still. With your army, use the grens to protect the tanks from bike hit and runs, the humvees to protect the grens from flamers and the tanks for sniping lfame tanks etc AND because they're probably gonna be the last thing standing when the dust settles if you're facing someone really good.

Use the X button on your grens to scatter them, so they don't get crushed OR if you didn't bring them away from an incoming flame troop, and snipe it with hummers, fast enough. Ideally, yeah, just bring them away from flame weapons and with snipe flame tanks with Meds. Obviously, the biggest things you were missing were the grens and Humvees. Against Nod, I always open with a lot of humvees. For the grens, it's really important that you have more than one barracks.

You can open with just one, but as the game goes on, get more, and place them in different areas of your base. This way, as soon as an area gets attacked, you can select a nearby barracks, make it primary and pump out grens from it.

Tilting the head to the side is a submission signal because it exposes the throat and neck and makes the person look smaller and less threatening. He puts his hands on his hips. This is a male power signal that guys use to show physical superiority over other guys. If he is doing it in front of you, he is seeking attention from you. Andrey is a coach, sports writer and editor.



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