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Earthbreaker, Cleaver and Rhongomiant for King of Tragedy EX Revenge builds are good weapons possessing 69 attack stat that anyone can wield with the help of a CP glitch. Add extra abilities such as Sneak Attack, Counterattack and Riposte to really shred the opponent's bravery with upped critical hit rates, maybe even include First Strike ability if you think you r character can go the distance, that one is guaranteed to activate on the first hit you land.

These are generally always good to have, your opponent can only disable one of them, meaning you will still maintain a good critical hit rate throughout the match. Even characters with subpar bravery damage can do wonders with a bit of double damage from critical hits, so when spreading out your CP give these abilites some thought. Side by Side is very potent with characters who can link HPs on their own and followup with an assist afterwards or need meter to for general momentum, including but not limited to Warrior of Light, Cloud, Onion Knight, Zidane, Jecht, Golbez and Kefka.

The goal with a Side by Side build is to deal a lot of damage. This can be achieved either through high bravery damage output or high base bravery. In both cases wall rush is a big help. For equipment you can apply a lot from the damage build paragraph.

Wall rush HP damage is also a good option e. Earthbreaker, Cloud's exclusive weapon Fenrir. You have to be able to secure base bravery for each hp for optimal damage, so boosting BRV recovery will become a part of your build. Lufenian sets' meter depletion is still nothing to sneeze at, so don't rule them out. For accessories you now have an excellent 1. Aforementioned damage rings, as well as Sniper Eye for wall rush HP damage are good picks.

But mostly Bravery Orb as that scales with your boosters. If you feel you need a good headstart in the meter race, Together as One is a great pick. Include Badge of Trust and you pretty much start the match with two assist bars if you deem it essential for your upcoming matchup. EX builds prioritise EX absorption either through added intake range or increased value per ex absorbed into oneself, but even so they never sacrifice assist they're that important.

Addded intake range is good as you can accumulate more ex in one place more quickly and if your character does not deal big bravery damage like Lightning, the 67 attack is not that big of a deal. Another weapon is once again Cleaver. Special accessories is where most of the magic happens.

These accessories come with a downside of reduced assist gauge duration, meaning your assist bar will begin to decay sooner. With well placed whiffs it won't get you killed. Not often, anyway. The other two accessories influence when you can acquire EX.

Tenacious Attacker and Glutton allow you to absorb ex even when attacking or taking damage. Tenacious Attacker is a standard in EX builds as it allows you to whiff for meter and reap the rewards as you deal damage. Both work great in conjunction with Heaven's Cloud's added intake range as you will in most cases get a part of the ex either you or your opponent generated. The accessory has a chance of depleting the opponent's EX gauge in one bravery hit and since it's a basic accessory, it can scale with your booster accessories.

Don't ask why. By forgoing pure damage and some meter gain and depletion you can amass over bravery every time you dodge a move, including unblockable projectiles. Same applies to blocking, except for the unblockable part of course.

For accessories Zephyr Cloak is a no-brainer. Heart's Ease if you can block consistently e. Special accessory Back-Breaking Straw is a good addition as well despite it not scaling with your boosters. Or you can go for Opponent's Summon Unused and After 30 seconds boosters, that's fine too.

Another matchup specific build, this one prioritises the amount of EX you get from a single EX core. Against characters who tend to hug the ceiling Ultimecia and Exdeath this can be an easy way to acquire a great amount of EX every time an EX core shows up. Question Status Are battlegen accessories eg.

Answered How do you get the Answered How can I get the other time booster accessories? Answered Accessory Booster? Answered Booster acc - I sold them - how I can get them again? Ask A Question. Keep me logged in on this device. Told you to save some Gas and only post to add something i missed or something productive Naposledy upravil xRainZx ; 9.

Yes what Rainz said. Stop posting miss informations for the love of god. Time to dissemble this jumble of non-sense you're spewing: - They made a HUD that shows more of the screen - Most of the time targeting someone is not a good strategy at all since their teammates are there to help them - Dpad is used to communicate with your team as well as have iconic voicelines for each character - The game has more characters than the PSP games.

Base roster of NT has 30 Now 36 with the DLC while the duodecim has 28 - You literally have 3 indications of enemy players so you don't get blindsided. The map, the lines locked on to you, and the freaking screen itself. Most of the crap omitted from the PSP games were either necessary or just not need with the games current state: - You can adjust CPU difficulty when facing them, whether in lobbies or in sparring matches.

The arcade mode equivalent gauntlet mode also lets you do this. To challenge yourself and practise - You can level up characters to in order to get their other HP attacks, of course it's not as extensive as the PSP games, but that's because it isn't meant to be a shallow RPG experience - Duodecim didn't have more stages and there were, what, like two or three omega form stages.

The panels at the bottom are the cards that determine your actions. The "exit" panel and three cards in the dark blue area can all be selected on your current turn.

You can select the "exit" panel to leave the labyrinth. If you select one of the cards, some action is performed, the other two cards disappear, and three new cards slide in from the right side. Cards come in various forms and determine your actions, from advancing to the next area, to adding more members to your party, all the way to triggering battles.

Here are few sample card types that are listed in Famitsu: Door Cards Select one of these to move to another area of the labyrinth. Door cards can only be selected if the drawing of the door is open. If the door is closed, you'll need to have cleared some condition to select the card.

Job Cards These cards change parameters, recovering your life, for example, or making it so that treasure boxes appear more frequently. You can place three of these cards in the three slots above the card area.



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